Textures

What You Need:
Soft toys
Hard toys
Bucket/Barrel (optional)

Today’s game is more of a lesson objective. The game or task can be adapted however is necessary to meet the lesson objective for your client. The goal is to get the client to feel different textures, starting with soft and hard.

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Immediate Feedback Machines

I attended the PATH International Conference last October and one session that has stuck with me is the idea of the horse as an immediate feedback machine. I wrote about this briefly here in my post on “Why Horses?”

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